European Research Projects

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    CITADEL Range: Cyber Infrastructure for Training in ADvanced Defense Exercises and Learning

    European Commission, European Defence Fund, 01/11/2025 - 30/03/2029

    Upgrades European defence cyber ranges to move from responsive cyber operations to full-spectrum cyber defence operations, so that cyber forces can train, exercise and rehearse missions in realistic and cost-efficient settings. It delivers seven interoperable solutions, linked by a common protocol, that complement existing national cyber ranges.

    Link to project

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    EUCINF - European Cyber and Information Warfare Toolbox

    European Commission, European Defence Fund, 01/12/2023 - 30/11/2026

    Builds a coherent European library of configurable software components for cyber and information warfare systems, covering detection, analysis, fusion and threat targeting, together with an interoperability framework, a testbed and a store to host the components. Coordinated by Airbus Defence and Space.

    Link to project

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    ECYSAP-EYE: ECYSAP Enhanced Cyberspace Operations

    European Commission, European Defence Fund, 12/2024 - 01/2028

    Creates a pan-European cyber situational awareness system to understand how cyberspace and its actors behave. It goes beyond a purely defensive stance by treating changes in cyberspace as potential opportunities and proposing tailored response options to decision makers.

    Link to project

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    EU-GUARDIAN - European Framework and Proofs-of-concept for the Intelligent Automation of Cyber Defence Incident Management

    European Commission, European Defence Fund, 101103044, 01/12/2022 - 01/11/2025

    Develops an AI-based solution to automate a large part of cyber defence incident management, detecting and responding to threats with semi- or fully automated processes while supporting human analysts. Coordinated by Indra.

    Link to project

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    HEXA-X: A Flagship for B5G/6G Vision and Intelligent Fabric of Technology Enablers Connecting Human, Physical, and Digital Worlds

    European Commission, H2020, 101015956, 01/2021 - 06/2023

    European 6G flagship that laid the foundations of an end-to-end 6G system: a shared vision, use case families, key performance and value indicators, and AI-based enablers for security, privacy, trust and sustainability.

    Link to project

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    VALKYRIES - Harmonization and Pre-Standardization of Equipment, Training and Tactical Coordinated procedures for First Aid Vehicles deployment on European multi-victim Disasters

    European Commission, H2020-ICT, 101020676, 5.995.757,50€, 01/10/2021 - 30/09/2023

    A methodology for tracking and analysing the needs for standardization and certification harmonization thorough the project life cycle will be defined and enforced, which will allow the early identification of issues related to the conceptualization, design, implementation, integration and deployment of tools for support the EU disaster resiliency; which will be facilitated by a complete consultation strategy to the different stakeholders that are expected to act at each capability development phase, ranging from providers to end users. On these grounds H2020-VALKYRIES will develop, integrate and demonstrate capabilities for enabling immediate and coordinated emergency response including search and rescue, security and health, in scenarios of natural/provoked catastrophes with multiple victims, with special application in cases in which several regions or countries are affected and hence greater interoperability being required. H2020-VALKYRIES will propose both design and development of a modular, interoperable, scalable and secure platform, which will allow the integration between legacy solutions and new technologies. The platform will be able to deploy services and dynamically adapt its behaviour, as the emergency requires it. A series of use cases and demonstrators will be developed placing an emphasis on cross-frontier and cross-sectorial BLOS (Beyond Line of Sight) scenarios, where the usual communications infrastructure could have been damaged, and emergency response teams are deployed without an accurate view of the operation environment.

    Link to project

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    DALI - Data Literacy for Citizenship

    European Commission, 2020-1-NO01-KA204-076492, 346.734€, 31-12-2020 - 30-12-2023

    In a digital world where data are more than ever ubiquitous, almost every app and every service is collecting data about people, and that people can access an immense amount of data, understanding the role of those data -and the algorithms behind them- in our lives (sometimes in the proposal we will refer to this as “data and algorithmic literacy”), as well as to learn how to use them, and how to take informed decisions about them, is more critical that never before. DALI aims to empower individuals (young adults, general adults, seniors) for responsible citizenship / civic engagement in terms of data, by acquiring and developing key competencesrelated to data literacy. Adults (as teachers, parents, families, workers, and so on) are in charge of the social uses and regulation of data, both at home and in the education of theyoung people, and moreover, in most of our countries adults are legally responsible for their children's data. Furthermore, seniors encounter data in their daily lives, such as grandparents interacting with their families, and as citizens interacting with public services such as tax or health systems. Adults recruited from our associated partner organisations and individuals (politicians, seniors, students, unemployed, workers, parents, adult educators, etc.) will participate in a co-creation process,will pilot and evaluate the games and playful learning materials, and adult educators will test the facilitator guide and, together with politicians, evaluate the policy recommendations and guidelines.

    Link to project

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    PALANTIR - Practical Autonomous Cyberhealth for resilient SMEs and Microenterprises

    European Commission, H2020-ICT, 883335, 5.267.976,25€, 01/09/2020 - 31/08/2023

    PALANTIR aims at bridging the gap between large enterprises and SMEs/MEs, by providing multi-layered, infrastructure-wide threat monitoring, cyber-resiliency and knowledge sharing in a heterogeneous ecosystem, while at the same time being able to market these services to third parties in the form of Security-as-a-service (SECaaS). PALANTIR will implement a coherent privacy assurance, data protection, incident detection and recovery framework, focusing on the case of highly dynamic service-oriented systems and networks, taking advantage of their inherent programmability features and abstractions. PALANTIR will also focus on cyber-resiliency leveraging the features of service-oriented systems key building features by a) applying and exploiting Network Functions Virtualization (NFV) and Software-Defined Networking (SDN) technologies; b) considering emerging paradigms such as the application of scalable artificial Intelligence, standardization and threat-sharing techniques to risk analysis, network operation, monitoring and management and c) ensuring the SME’s compliance with the relevant data privacy and protection regulations in the data breach age, implementing the «Privacy by Default» and the «Privacy by Design» principles on how personal data is collected, used, transferred and stored between 3rd party businesses and entities. The end result will be an evolving, expandable and unified framework, tailored to the individual needs of every SME and ME, reducing the complexity level of usual security tools while still being affordable and thus attractive for adoption.

    Link to project

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    5GZORRO - Zero-Touch Security and Trust for Ubiquitous Computing and Connectivity in 5G Networks

    European Commission, H2020-ICT, 871533, 4.999.965€, 01/11/2019 - 30/04/2022

    5GZORRO uses distributed Artificial Intelligence (AI) to implement cognitive network orchestration and management with minimal manual intervention (Zero-Touch Automation). Distributed Ledger Technologies (DLT) are adopted to implement flexible and efficient distributed security and trust across the various parties involved in a 5G end-to-end service chain. With these, an evolved 5G Service Layer can be implemented for Smart Contracts among multiple non-trusted parties, to allow SLA monitoring, spectrum sharing, intelligent and automated data-driven resource discovery and management.

    Link to project

International Research Projects

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    Using Learning Analytics in Games for Learning for the Evaluation of Key Competences for the 21st Century

    MIT-Spain - ``la Caixa'' Foundation Seed Fund. MIT International Science and Technology Initiatives (MISTI) program, $24,001, 2020-01-01 -- 2021-08-01.

    We will apply learning analytics as the key that can unlock the full potential of games as an alternative medium of assessment. Learning analytics applies data science techniques to educational data, in order to make inferences and improve learning. The assessment will not only focus on content knowledge, but also on cognitive skills (like creativity or spatial reasoning) and behavioral patterns (like persistence or unproductive behaviors) that have been reported as key for human and societal development in the coming years.

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    Global and Regional MOOC Learning Analytics Across Providers and Nationalities

    MIT-Spain - ``la Caixa'' Foundation Seed Fund. MIT International Science and Technology Initiatives (MISTI) program, $22,936, 2020-01-01 -- 2021-08-01.

    While global massive open online course (MOOC) providers such as edX, Coursera, and FutureLearn have garnered the bulk of attention from researchers and the popular press, MOOCs are also provisioned by a series of regional providers, that focus on regional populations teaching in their local language. We leverage a common data infrastructure that we have generated through a partnership of MOOC institutions and researchers that have access to large datasets to compare trends in different global and regional platforms.

National Research Projects

  • CDL-TALENTUM: Desarrollo de Profesionales e Investigadores en Ciberseguridad, Ciberdefensa y Ciencia de Datos

    Instituto Nacional de Ciberseguridad de España (INCIBE), 26/10/2023 - 31/12/2025

    Training initiative to develop professionals and researchers in cybersecurity, cyber defence and data science, in response to the growing demand for this talent from companies, technology centres and public administrations.

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  • DEFENDER: Detecting Feasible Cyberattacks to Increase Cybersecurity and Cyberdefence in Experimental Laboratories

    Instituto Nacional de Ciberseguridad de España (INCIBE), 26/10/2023 - 31/12/2025

    Develops a system to detect cyberattacks in experimentation laboratories, with the aim of deploying it in two real scenarios.

    Link to project

  • HATEMEDIA: Taxonomía, presencia e intensidad de las expresiones de odio en entornos digitales vinculados a los medios

    Agencia Estatal de Investigación, España, PID2020-114584GB-I00, 01/09/2021 - 31/08/2025

    Estudia las expresiones de odio dirigidas a los medios informativos españoles en entornos digitales. Entre sus resultados públicos hay una librería de expresiones de odio en español y un análisis a gran escala de comentarios en redes sociales y webs de medios.

    Link to project

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    IN4LABS: Plataforma abierta para facilitar el desarrollo de laboratorios remotos de industria 4.0

    Ministerio de Ciencia e Innovación, España, TED2021-131535B-I00, 01/12/2022 - 30/11/2024

    Open platform to design remote laboratories for the digital transition to Industry 4.0 in an easy and standardized way, funded within the strategic projects for the ecological and digital transition. Led by UNED.

    Link to project

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    PASTOR: Servicios de investigación y desarrollo para la búsqueda de soluciones innovadoras en la obtención de servicios ocultos ilíticos en la red anónima TOR

    Instituto para la Competitividad Empresarial de la Junta de Castilla y León, España, C2021/001, 188.760€, 15/12/2021 - 15/01/2023

    La Plataforma de Análisis de Servicios en TOR (PASTOR) ofrece las siguientes funcionalidades: i) Obtención de nuevos servicios ocultos en TOR no identificados previamente y que no se encuentren en fuentes públicas, ii) Comprobación del estado (activo o inactivo) de los servicios ocultos descubiertos en el momento de la consulta, iii) Diseño de un prototipo software que obtenga nuevos servicios ocultos en TOR de manera continua, es decir, estará basado en técnicas no temporales que aseguren que el software no tendrá que ser adaptado a corto o medio plazo para continuar obteniendo nuevos servicios ocultos y iv) Desarrollo y prueba de un prototipo software que pueda ser integrado fácilmente con soluciones que permitan recoger estos nuevos servicios (.onion) para su monitorización continua.

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    SAFEMAN: A unified management framework for cybersecurity and safety in the manufacturing industry

    Ministerio de Ciencia, Innovación y Universidades, España, RTI2018-095855-B-I00, 161.051€, 01/01/2019 - 31/12/2021.

    We propose an unified framework for combining cybersecurity and safety in manufacturing industrial environments. This framework, called SAFEMAN, is composed of a set of applications and services that monitor and analyse the cybersecurity and safety risks in real time. The individual risk assessments are collected and considered together in order to identify threats or deviations. If required, the framework takes specific actions in order to protect workers and equipment, and develops the adequate response mechanisms to ensure the reliability of the industrial processes.

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    EAGER: Reimagining Teachers' Assessment Literacy Using Game-Based Learning Analytics

    National Science Foundation (USA), #1935450, $300,000, 2019-08-15 -- 2021-07-31.

    This project will leverage an existing game-based assessment, Shadowspect, that measures Common Core math standards as well as cognitive and noncognitive skills such as spatial reasoning and persistence. The researchers will conduct design-based research to iteratively develop and embed interactive dashboards in the game and investigate how effectively different representations and features of the dashboards can support teachers' understanding and inform their actions. Additionally, the researchers will investigate how learning analytics can be used to directly support K-12 teachers' assessment practices and identify the knowledge and skills teachers need to be successful in this area. The ultimate goal of the research is to understand teachers' assessment literacy in the era of big data and yield generalizable design principles for interactive dashboard tools that can facilitate teachers' data use without substantive external training. Ultimately, this research can lead to future investigations of how teachers' formative assessment practices might change when they have an increased understanding of learning analytics.

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    RESET: Reformulando ecosistemas escalables educativos

    Ministerio de Economia, Industria y Competitividad (España), TIN2014-53199-C3-1-R, €136.900, 2015-01-01 -- 2019-06-30

    Las TIC han promovido importantes avances en el campo de la educación en los últimos años. La aparición de los MOOCs (Cursos Online Masivos Abiertos), y su equivalente a pequeña escala los SPOCs (Cursos Online Pequeños Privados), han permitido eliminar barreras que limitaban el acceso a recursos de aprendizaje únicamente a unos pocos, ayudando a equilibrar el acceso a una educación de calidad. La popularidad de MOOCs y SPOCs se ha visto potenciada por un contexto socio-económico de escasez y de constante evolución en el que la formación en línea es vista como una forma de abaratar costes estructurales frente a la educación presencial y como una alternativa dinámica para ofrecer conocimiento específico y actualizado sin la rigidez de la enseñanza reglada. Sin embargo, MOOCs y SPOCs presentan graves limitaciones. Los avances en educación de las últimas décadas han demostrado la efectividad de la particularización de la enseñanza, de la utilización de pedagogías activas y colaborativas, de la evaluación a través de competencias, y de la puesta en marcha de experiencias en las que los alumnos utilizan dispositivos y tecnologías en distintos espacios y en distintos momentos. Los MOOCs y SPOCs actuales suponen un paso atrás frente a estos avances ya que sustituyen la particularización por la generalidad (la misma aproximación se aplica a cualquier estudiante); las pedagogías activas y colaborativas por la instrucción directa (el profesor replica la clase magistral en nuevos formatos audiovisuales); la evaluación por competencias por la evaluación del conocimiento adquirido a través de ejercicios de corrección automática; y la realización de experiencias que involucran diferentes dispositivos, tecnologías y espacios, por la concentración de los alumnos en torno a una plataforma Web.

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    EEE-Virtual: Orquestando espacios educativos especulares

    Ministerio de Ciencia, Innovación y Universidades (España), TIN2011-28308-C03-01, €165.165, 2012-01-01 -- 2015-07-31

    Este proyecto pretende proporcionar soluciones tecnológicas y metodológicas para el apoyo y evaluación del diseño, adopción y observación de configuraciones de aprendizaje ubicuas orquestadas en EEE. El soporte incluirá herramientas educativas centradas en el diseñador para la autoría del aprendizaje ubicuo orquestado, así como componentes hardware y software que permitirán una gestión flexible del flujo de las actividades de aprendizaje que requieren la configuración coordinada de objetos en diferentes EEE. Con un nuevo marco para la evaluación del aprendizaje ubicuo extendido, los resultados del proyecto serán evaluados en experiencias pilotos en instituciones educativas reales, y con la colaboración de compañías en el sector para obtener una retroalimentación temprana.

Regional Research Projects

  • SEMANTIC: Distributed and Efficient Game-based Assessments as a Service

    Fundación Séneca, Comunidad Autónoma de la Región de Murcia, España, 22238/PDC/23, 01/01/2024 - 31/12/2024

    Proof-of-concept project that takes the REASSESS framework for interoperable game-based assessment as a service to a working demonstrator.

  • REASSESS: Towards Interoperable Game-based Assessment as a Service

    Fundación Séneca, Comunidad Autónoma de la Región de Murcia, España, 21948/JLI/22, 01/01/2023 - 31/12/2025

    Builds the technology for a shared infrastructure offering game-based assessment as a service across different games, combining a common ontology, in-game metrics and a service API.

    Link to project

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    SCORPION: Smart and efficient Cyber Range-as-a-Service for on-demand Trainings

    Fundación Séneca, Comunidad Autónoma de la Región de Murcia, España, 21661/PDC/21, 30.000€, 01/01/2022 - 31/12/2022

    El objetivo principal de SCORPION es diseñar y desarrollar una plataforma que incluya formación de contenidos conceptuales teóricos, y a su vez también formación práctica a través de ciberejercicios virtualizados en temáticas relacionadas con la ciberseguridad para que las PYMEs y microempresas de la Región de Murcia puedan formar a sus profesionales y, consecuentemente, mejorar sus capacidades estratégicas en materias de ciberseguridad TIC mejorando sus activos frente a los eventuales y cada vez más presentes ciberataques. En este sentido, la plataforma SCORPION será suministrada a los usuarios interesados en forma de servicio bajo demanda según el paradigma Cyber Range-as-a-Service (CRaaS). De esta forma, los usuarios interesados podrán explotar el conjunto de herramientas ofrecidas en el marco de esta PdC, como por ejemplo infraestructura física y virtual, cursos de formación (p.ej., cyber situational awareness, gestión de riesgo, seguridad de la información, etc.), como un servicio remoto mantenido por el equipo solicitante.

R&D Contracts

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    LAGA: Learning Analytics and Game-based Assessment

    Massachusetts Institute of Technology & Universidad de Murcia, 01/01/2020 - 31/12/2022

    LAGA is part of a bigger project that is taking place at the MIT Playful Journey Lab on the design and implementation of game-based assessment in K12 schools. In this regard, LAGA entails the design of the data infrastructure and the development of the learning analytics and assessment machinery models to perform such game-based assessment.